Free project review
Twenty minutes on your idea, your engine and your available hours.
Nearly every first project is too big. Scope it down until it's embarrassing, ship it, and you'll have learned more than three years on the ambitious one that never came out.
No engine wars, no ten-hour tutorials. You build, people play it, and we work on what they did.
Choosing an engine and sticking with it, building one mechanic properly, and getting to a build that runs.
See the programCore loops, difficulty and feedback, and running playtests that tell you something you didn't want to hear.
See the programChoosing a style you can actually produce, building a pipeline, and using sound and juice to raise the feel.
See the programCutting scope to a finishable game, store pages and builds, and releasing without disappearing for a year.
See the programA build every Friday keeps a project honest. Watching someone else play it keeps the design honest.
Twenty minutes on your idea, your engine and your available hours.
Usually by more than you'd like. This is most of the value.
Something playable, however rough, every single week.
Within 48 hours: the build, the code structure, and what to cut or fix.
Month to month, cancel anytime. The 20-minute project review is free.
A weekly session where members show builds and get them played and critiqued.
$39/ month
A coach on your build, your scope and your weekly progress.
$109/ month
For a game that needs to be finished and released this year.
$199/ month
Prices in USD. Cancel anytime, no contract.
Creative Ground is coaching only. We take no equity, no revenue share and no rights in your project, and we're not a studio or funding body.
We also don't do legal or business advice. Engine licenses, asset licenses, contracts and store agreements matter and they belong with a lawyer, not with a coach who can only tell you what's typical.
Whichever you'll stop evaluating and start building in. Engine switching is the most popular form of procrastination in this hobby.
Then pick a style that works with that, or use licensed assets and check the licenses. Plenty of successful games look deliberately simple.
Weeks, not years. Something tiny and finished teaches more than something ambitious and abandoned.
We don't know, and neither does anyone promising otherwise. We coach making and shipping; the market is its own thing.
We'll tell you what's commonly in them and then send you to a lawyer. Signing one on coaching advice would be a bad idea.
Yes. No contract, no minimum term. Access stays open until the end of the month you already paid for.
Twenty minutes on the scope, the build and what to cut. Free.